If I want to apply this to another core (start with Nestopia) I load that one and merely save that remap to the Gambatte core. I save this remap (of the virtual control Retroarch made in the Main menu) to a Core or Game remap file while under the Quick Menu. (For example, I have B set to the left button and A set to the bottom button and the right button. I have specific controller overrides in place (on the quick menu) to make an X Box style controller play NES and Gameboy games comfortably and intuitively. It's best to make the NES controller odd-man-out because you're only swapping two buttons. When assigning your NES controller buttons in the Main Menu, simply match it to what the X Box controller's buttons are doing. Take another picture of that Virtual Controller's remap under the Quick Menu. What you should do is take a picture of the X Box controller's button layout in the Virtual Controller under the main page. See edit next:Įdit: I realize merely saying to switch A and B for the NES controller is too vague. And at this stage I mean the controller options on the main menu with no cores loaded. However, when you go to map the NES controller, go in and switch how Retroarch reads the A and B buttons. I would map the X Box controller exactly where the buttons would be on the pad, which sounds like what you already have. Delete whatever game/core controller remaps you have: Even compilations like the Mega Man Collection have A and B defaulted to where the Switch had A and B and it feels very weird without tweaking. The Switch Online NES games are a prime example of this, except there's no customization. This sounds to me like a problem inherent to translating 2 button to 4 button setups.
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